height + chrome.marginVer() ); camera.resize( (int)chrome.width, (int)(chrome.marginTop() + height + tabHeight()) ); camera.x = (int)(Game.width - camera.screenWidth()) / 2; camera.y = (int)(Game.height - camera.screenHeight()) / 2;
height + chrome.marginVer() ); camera.resize( (int)chrome.width, chrome.marginTop() + height + tabHeight()); camera.x = (int)(Game.width - camera.screenWidth()) / 2; camera.y = (int)(Game.height - camera.screenHeight()) / 2;
height + chrome.marginVer() ); camera.resize( (int)chrome.width, (int)(chrome.marginTop() + height + tabHeight()) ); camera.x = (int)(Game.width - camera.screenWidth()) / 2; camera.y = (int)(Game.height - camera.screenHeight()) / 2;
@Override protected void layout() { panel.x = this.x; panel.y = this.y; panel.alpha(alpha); panel.visible = updateAvailable || !quiet; updateMessage.x = panel.x+panel.marginLeft(); updateMessage.y = panel.y+panel.marginTop(); updateMessage.measure(); updateMessage.alpha(alpha); updateMessage.visible = updateAvailable || !quiet; panel.size( panel.marginHor()+updateMessage.width(), panel.marginVer()+updateMessage.height()-1); this.width = panel.width(); this.height = panel.height(); }
chrome.y = -chrome.marginTop(); chrome.size( width - chrome.x + chrome.marginRight(),
chrome.y = -chrome.marginTop(); chrome.size( width - chrome.x + chrome.marginRight(),
chrome.y = -chrome.marginTop(); chrome.size( width - chrome.x + chrome.marginRight(),
panel.y + panel.marginTop(), panel.innerWidth(), panel.innerHeight() );
panel.y + panel.marginTop() - 1, panel.innerWidth(), panel.innerHeight() + 2);
panel.y + panel.marginTop() - 1, panel.innerWidth(), panel.innerHeight() + 2);