public static Camera createFullscreen( float zoom ) { int w = (int)Math.ceil( Game.width / zoom ); int h = (int)Math.ceil( Game.height / zoom ); return new Camera( (int)(Game.width - w * zoom) / 2, (int)(Game.height - h * zoom) / 2, w, h, zoom ); }
public static Camera createFullscreen( float zoom ) { int w = (int)Math.ceil( Game.width / zoom ); int h = (int)Math.ceil( Game.height / zoom ); Camera c = new Camera( (int)(Game.width - w * zoom) / 2, (int)(Game.height - h * zoom) / 2, w, h, zoom ); c.fullScreen = true; return c; }
public static Camera createFullscreen( float zoom ) { int w = (int)Math.ceil( Game.width / zoom ); int h = (int)Math.ceil( Game.height / zoom ); Camera c = new Camera( (int)(Game.width - w * zoom) / 2, (int)(Game.height - h * zoom) / 2, w, h, zoom ); c.fullScreen = true; return c; }
public ScrollPane( Component content ) { super(); this.content = content; addToBack( content ); width = content.width(); height = content.height(); content.camera = new Camera( 0, 0, 1, 1, PixelScene.defaultZoom ); Camera.add( content.camera ); }
public ScrollPane( Component content ) { super(); this.content = content; addToBack( content ); width = content.width(); height = content.height(); content.camera = new Camera( 0, 0, 1, 1, PixelScene.defaultZoom ); Camera.add( content.camera ); }
public ScrollPane( Component content ) { super(); this.content = content; addToBack( content ); width = content.width(); height = content.height(); content.camera = new Camera( 0, 0, 1, 1, PixelScene.defaultZoom ); Camera.add( content.camera ); }
add( chrome ); camera = new Camera( 0, 0, (int)chrome.width, (int)chrome.height,
add( chrome ); camera = new Camera( 0, 0, (int)chrome.width, (int)chrome.height,
add( chrome ); camera = new Camera( 0, 0, (int)chrome.width, (int)chrome.height,
viewport = new Camera( s.x, s.y, SKY_WIDTH, SKY_HEIGHT, defaultZoom ); Camera.add( viewport );
viewport = new Camera( s.x, s.y, SKY_WIDTH, SKY_HEIGHT, defaultZoom ); Camera.add( viewport );
viewport = new Camera( s.x, s.y, SKY_WIDTH, SKY_HEIGHT, defaultZoom ); Camera.add( viewport );