- createEntity
Create the given entity.
- getBiome
Get the biome ID for the given biome ID..Returns Biome#OCEAN if it is not known
or it doesn't exist.
- getBlock
Get the block at the given location.
- getEntity
Get the state for the given entity.
- getProperties
Get a map of string -> property.
- notifyAndLightBlock
Notifies the simulation that the block at the given location has been changed
and it must be re-ligh
- sendFakeNBT
Send the given NBT data to the player.
- sendFakeOP
Make the client think it has operator status. This does not give them any
operator capabilities.
- setBlock
Set the block at the given location.