block = getRelativeBlock(block, right, offsetX); } else if (offsetX < 0) { block = getRelativeBlock(block, left, offsetX); block = getRelativeBlock(block, front, offsetZ); } else if (offsetZ < 0) { block = getRelativeBlock(block, back, offsetZ); block = getRelativeBlock(block, Direction.UP, offsetY); } else if (offsetY < 0) { block = getRelativeBlock(block, Direction.DOWN, offsetY);