infos.add(changes); changes.addButton( new ChangeButton( new ItemSprite(ItemSpriteSheet.RING_TOPAZ, null), new RingOfEnergy().trueName(), "The ring of energy has been simplified/buffed:\n\n" + "_-_ Now grants a flat +20% charge speed per level, instead of +1 effective missing charge per level")); "_-_ Tunnels will now appear more consistently.\n\n" + "_-_ Ascending stairs, descending stairs, and mining no longer increase hunger.")); changes.addButton( new ChangeButton( new ItemSprite(ItemSpriteSheet.RING_TOPAZ, null), new RingOfEnergy().trueName(), "_-_ Added the ring of energy.")); changes.addButton( new ChangeButton(new ItemSprite(ItemSpriteSheet.CHEST, null), "Sprites",
infos.add(changes); changes.addButton( new ChangeButton( new ItemSprite(ItemSpriteSheet.RING_TOPAZ, null), new RingOfEnergy().trueName(), "The ring of energy has been simplified/buffed:\n\n" + "_-_ Now grants a flat +20% charge speed per level, instead of +1 effective missing charge per level")); "_-_ Tunnels will now appear more consistently.\n\n" + "_-_ Ascending stairs, descending stairs, and mining no longer increase hunger.")); changes.addButton( new ChangeButton( new ItemSprite(ItemSpriteSheet.RING_TOPAZ, null), new RingOfEnergy().trueName(), "_-_ Added the ring of energy.")); changes.addButton( new ChangeButton(new ItemSprite(ItemSpriteSheet.CHEST, null), "Sprites",