"Scroll of psionic blast still exists however. It is now an exotic scroll!")); changes.addButton( new ChangeButton(new ItemSprite(ItemSpriteSheet.POTION_CRIMSON, null), new PotionOfHealing().trueName(), "_-_ Speed of healing effects (e.g. potion of healing) have been reduced slightly. Overall heal amounts unchanged.")); "_-_ Earthroot now blocks up to a certain amount of damage, based on depth, rather than 50% damage")); changes.addButton( new ChangeButton( new ItemSprite(ItemSpriteSheet.POTION_CRIMSON, null), new PotionOfHealing().trueName(), "Heal potion drops have had their RNG bounded in shattered for a long time, but this bound was always fairly lax. This meant that people who wanted to slowly farm for potions could still amass large numbers of them. I have decided to reign this in more harshly.\n" + "\n" + "_-_ Now has a chance to generate extra loot when defeating enemies.\n\n" + "I'm planning to make further tweaks to this item in future updates.")); changes.addButton( new ChangeButton( new ItemSprite(ItemSpriteSheet.POTION_CRIMSON, null), new PotionOfHealing().trueName(), "Health Potions are getting a changeup to make hoarding and chugging them less effective, and to encourage a bit more strategy than to just drink them on the verge of death.\n\n" + "_-_ Health potions now heal in a burst that fades over time, rather than instantly.\n\n" +
"Scroll of psionic blast still exists however. It is now an exotic scroll!")); changes.addButton( new ChangeButton(new ItemSprite(ItemSpriteSheet.POTION_CRIMSON, null), new PotionOfHealing().trueName(), "_-_ Speed of healing effects (e.g. potion of healing) have been reduced slightly. Overall heal amounts unchanged.")); "_-_ Earthroot now blocks up to a certain amount of damage, based on depth, rather than 50% damage")); changes.addButton( new ChangeButton( new ItemSprite(ItemSpriteSheet.POTION_CRIMSON, null), new PotionOfHealing().trueName(), "Heal potion drops have had their RNG bounded in shattered for a long time, but this bound was always fairly lax. This meant that people who wanted to slowly farm for potions could still amass large numbers of them. I have decided to reign this in more harshly.\n" + "\n" + "_-_ Now has a chance to generate extra loot when defeating enemies.\n\n" + "I'm planning to make further tweaks to this item in future updates.")); changes.addButton( new ChangeButton( new ItemSprite(ItemSpriteSheet.POTION_CRIMSON, null), new PotionOfHealing().trueName(), "Health Potions are getting a changeup to make hoarding and chugging them less effective, and to encourage a bit more strategy than to just drink them on the verge of death.\n\n" + "_-_ Health potions now heal in a burst that fades over time, rather than instantly.\n\n" +