private static void initHuntress( Hero hero ) { (hero.belongings.weapon = new Gloves()).identify(); SpiritBow bow = new SpiritBow(); bow.identify().collect(); Dungeon.quickslot.setSlot(0, bow); new VelvetPouch().collect(); Dungeon.LimitedDrops.VELVET_POUCH.drop(); new PotionOfMindVision().identify(); new ScrollOfLullaby().identify(); }
private static void initHuntress( Hero hero ) { (hero.belongings.weapon = new Gloves()).identify(); SpiritBow bow = new SpiritBow(); bow.identify().collect(); Dungeon.quickslot.setSlot(0, bow); new VelvetPouch().collect(); Dungeon.LimitedDrops.VELVET_POUCH.drop(); new PotionOfMindVision().identify(); new ScrollOfLullaby().identify(); }
private static void initRogue( Hero hero ) { (hero.belongings.weapon = new Dagger()).identify(); CloakOfShadows cloak = new CloakOfShadows(); (hero.belongings.misc1 = cloak).identify(); hero.belongings.misc1.activate( hero ); ThrowingKnife knives = new ThrowingKnife(); knives.quantity(3).collect(); Dungeon.quickslot.setSlot(0, cloak); Dungeon.quickslot.setSlot(1, knives); new VelvetPouch().collect(); Dungeon.LimitedDrops.VELVET_POUCH.drop(); new ScrollOfMagicMapping().identify(); new PotionOfInvisibility().identify(); }
private static void initRogue( Hero hero ) { (hero.belongings.weapon = new Dagger()).identify(); CloakOfShadows cloak = new CloakOfShadows(); (hero.belongings.misc1 = cloak).identify(); hero.belongings.misc1.activate( hero ); ThrowingKnife knives = new ThrowingKnife(); knives.quantity(3).collect(); Dungeon.quickslot.setSlot(0, cloak); Dungeon.quickslot.setSlot(1, knives); new VelvetPouch().collect(); Dungeon.LimitedDrops.VELVET_POUCH.drop(); new ScrollOfMagicMapping().identify(); new PotionOfInvisibility().identify(); }
case 0: default: Dungeon.LimitedDrops.VELVET_POUCH.drop(); return new VelvetPouch(); case 1: Dungeon.LimitedDrops.SCROLL_HOLDER.drop();
case 0: default: Dungeon.LimitedDrops.VELVET_POUCH.drop(); return new VelvetPouch(); case 1: Dungeon.LimitedDrops.SCROLL_HOLDER.drop();