@Override public Item sampleOutput(ArrayList<Item> ingredients) { AlchemistsToolkit sample = new AlchemistsToolkit(); sample.identify(); AlchemistsToolkit existing = (AlchemistsToolkit) ingredients.get(0); sample.charge = existing.charge; sample.partialCharge = existing.partialCharge; sample.exp = existing.exp; sample.level(existing.level()); sample.absorbEnergy(AlchemyScene.availableEnergy()); return sample; } }
@Override public Item sampleOutput(ArrayList<Item> ingredients) { AlchemistsToolkit sample = new AlchemistsToolkit(); sample.identify(); AlchemistsToolkit existing = (AlchemistsToolkit) ingredients.get(0); sample.charge = existing.charge; sample.partialCharge = existing.partialCharge; sample.exp = existing.exp; sample.level(existing.level()); sample.absorbEnergy(AlchemyScene.availableEnergy()); return sample; } }
"All of this is explained in a new guidebook specifically for alchemy. Pages of it can be found in alchemy rooms. Existing players will be given some pages automatically to get started.")); changes.addButton( new ChangeButton(new AlchemistsToolkit(), "The Alchemist's Toolkit returns!\n\n" + "The toolkit can be found like any other artifact, and acts as a sort of horn of plenty for the new alchemical energy resource."));
"All of this is explained in a new guidebook specifically for alchemy. Pages of it can be found in alchemy rooms. Existing players will be given some pages automatically to get started.")); changes.addButton( new ChangeButton(new AlchemistsToolkit(), "The Alchemist's Toolkit returns!\n\n" + "The toolkit can be found like any other artifact, and acts as a sort of horn of plenty for the new alchemical energy resource."));