- <init>
Create a new tile index representation, identical but for the number of bins in
the tile
- getLevel
Get the tile level (or zoom level)
- getX
Get the x index of the tile
- getY
Get the y index of the tile
- getXBins
Get the number of bins this tile should have along the x axis
- getYBins
Get the number of bins this tile should have along the y axis
- equals
- fromString
Converts from a string to a tile index. This takes in strings of exactly the
form output by #toStrin
- toString
- compareTo
This tile is less than that tile if it is below that tile or directly left from
it.
- getChildren
Get the tiles one level down from a given tile.
- getParent
Get the tile one level up from a given tile.