float currentMaxHeight = maxHeight + extraHeights[k]; writeBorderAndBackground(xPos, yPos, currentMaxHeight, cell, canvases);
float currentMaxHeight = maxHeight + extraHeights[k]; writeBorderAndBackground(xPos, yPos, currentMaxHeight, cell, canvases);
float currentMaxHeight = maxHeight + extraHeights[k]; writeBorderAndBackground(xPos, yPos, currentMaxHeight, cell, canvases);