keys[firstRemoved] = null; vals[firstRemoved] = value; postRemovedSlotInsertHook(); return value; } else {
keys[firstRemoved] = null; vals[firstRemoved] = newValue; postRemovedSlotInsertHook(); return newValue; } else {
keys[firstRemoved] = null; vals[firstRemoved] = value; postRemovedSlotInsertHook(); return value;
keys[firstRemoved] = null; vals[firstRemoved] = value; postRemovedSlotInsertHook(); return value;
keys[firstRemoved] = null; vals[firstRemoved] = value; postRemovedSlotInsertHook(); return value;
keys[firstRemoved] = null; vals[firstRemoved] = newValue; postRemovedSlotInsertHook(); return newValue;
keys[firstRemoved] = null; vals[firstRemoved] = newValue; postRemovedSlotInsertHook(); return newValue;
keys[firstRemoved] = null; vals[firstRemoved] = value; postRemovedSlotInsertHook(); return value;
keys[firstRemoved] = null; vals[firstRemoved] = value; postRemovedSlotInsertHook(); return value;
keys[firstRemoved] = null; vals[firstRemoved] = value; postRemovedSlotInsertHook(); return value;
keys[firstRemoved] = null; vals[firstRemoved] = newValue; postRemovedSlotInsertHook(); return newValue;
keys[firstRemoved] = null; vals[firstRemoved] = newValue; postRemovedSlotInsertHook(); return newValue;
keys[firstRemoved] = null; vals[firstRemoved] = newValue; postRemovedSlotInsertHook(); return newValue;
keys[firstRemoved] = null; vals[firstRemoved] = newValue; postRemovedSlotInsertHook(); return newValue; } else {
keys[firstRemoved] = null; vals[firstRemoved] = newValue; postRemovedSlotInsertHook(); return newValue;
keys[firstRemoved] = key; vals[firstRemoved] = value; postRemovedSlotInsertHook(); return value;
keys[firstRemoved] = key; vals[firstRemoved] = value; postRemovedSlotInsertHook(); return value;
keys[firstRemoved] = key; vals[firstRemoved] = newValue; postRemovedSlotInsertHook(); return newValue;
keys[firstRemoved] = key; vals[firstRemoved] = newValue; postRemovedSlotInsertHook(); return newValue;
keys[firstRemoved] = key; vals[firstRemoved] = newValue; postRemovedSlotInsertHook(); return newValue;