@Override protected GLAutoDrawable createGLComponent(GLCapabilitiesImmutable capabilities, GLContext shareWith) { GLAutoDrawable canvas = super.createGLComponent(capabilities, shareWith); if (canvas instanceof GLCanvas) { ((GLCanvas) canvas).setEnabled(true); } return canvas; }
@Override protected GLAutoDrawable createGLComponent(GLCapabilitiesImmutable capabilities, GLContext shareWith) { GLAutoDrawable canvas = super.createGLComponent(capabilities, shareWith); if (canvas instanceof GLCanvas) { ((GLCanvas) canvas).setEnabled(true); } return canvas; } }
/** * Creates a {@code Component} that is also a {@code GLAutoDrawable}. This is * where all the drawing takes place. The advantage of a {@code GLCanvas} is * that it is faster, but a {@code GLJPanel} is more portable. The component * should also be disabled so that it does not receive events that should be * sent to the {@code drawableComponent}. A {@code GLCanvas} is a heavyweight * component and on some platforms will not pass through mouse events even * though it is disabled. A {@code GLJPanel} supports this better. */ protected GLAutoDrawable createGLComponent(GLCapabilitiesImmutable capabilities, GLContext shareWith) { GLCanvas canvas = new GLCanvas(capabilities); if (shareWith != null) { canvas.setSharedContext(shareWith); } canvas.setEnabled(false); chosenCapabilities = (GLCapabilitiesImmutable) capabilities.cloneMutable(); return canvas; }
/** * Creates a {@code Component} that is also a {@code GLAutoDrawable}. This is * where all the drawing takes place. The advantage of a {@code GLCanvas} is * that it is faster, but a {@code GLJPanel} is more portable. The component * should also be disabled so that it does not receive events that should be * sent to the {@code drawableComponent}. A {@code GLCanvas} is a heavyweight * component and on some platforms will not pass through mouse events even * though it is disabled. A {@code GLJPanel} supports this better. */ protected GLAutoDrawable createGLComponent(GLCapabilitiesImmutable capabilities, GLContext shareWith) { GLCanvas canvas = new GLCanvas(capabilities); if (shareWith != null) { canvas.setSharedContext(shareWith); } canvas.setEnabled(false); chosenCapabilities = (GLCapabilitiesImmutable) capabilities.cloneMutable(); return canvas; }