&& gl.isFunctionAvailable( "glGenBuffers" ) && gl.isFunctionAvailable( "glBindBuffer" ) && gl.isFunctionAvailable( "glBufferData" ) && gl.isFunctionAvailable( "glDeleteBuffers" ) ) {
public static boolean isFunctionAvailable( String glFunctionName) { return gl().isFunctionAvailable( glFunctionName); }
boolean vboFunctions = gl.isFunctionAvailable("glGenBuffersARB") && gl.isFunctionAvailable("glBindBufferARB") && gl.isFunctionAvailable("glBufferDataARB") && gl.isFunctionAvailable("glDeleteBuffersARB"); vboSupport = vboExtension && vboFunctions;