Image cubeImage = new Image(format, leftImg.getWidth(), leftImg.getHeight(), null, ColorSpace.Linear); cubeImage.addData(rightImg.getData(0)); cubeImage.addData(leftImg.getData(0)); cubeImage.addData(upImg.getData(0)); cubeImage.addData(downImg.getData(0)); cubeImage.addData(backImg.getData(0)); cubeImage.addData(frontImg.getData(0));
arrayImage.addData(img.getData(0));
/** * Inits the mip maps of a cube map witht he given number of mip maps * @param nbMipMaps the number of mip maps to initialize */ public void initMipMaps(int nbMipMaps) { int maxMipMap = (int) (Math.log(image.getWidth()) / Math.log(2) + 1); if (nbMipMaps > maxMipMap) { throw new IllegalArgumentException("Max mip map number for a " + image.getWidth() + "x" + image.getHeight() + " cube map is " + maxMipMap); } sizes = new int[nbMipMaps]; int totalSize = 0; for (int i = 0; i < nbMipMaps; i++) { int size = (int) pow(2, maxMipMap - 1 - i); sizes[i] = size * size * image.getFormat().getBitsPerPixel() / 8; totalSize += sizes[i]; } image.setMipMapSizes(sizes); image.getData().clear(); for (int i = 0; i < 6; i++) { image.addData(BufferUtils.createByteBuffer(totalSize)); } mipMapRaster = new MipMapImageRaster(image, 0); } }
/** * Make a duplicate of this cube Map. That means that it's another instant * od TextureCubeMap, but the underlying buffers are duplicates of the * original ones. see {@link ByteBuffer#duplicate()} * * Use this if you need to read from the map from multiple threads, it * should garanty the thread safety. Note that if you want to write to the * cube map you have to make sure that the different thread do not write to * the same area of the buffer. The position, limit and mark are not an * issue. * * @param sourceMap * @return */ public static TextureCubeMap duplicateCubeMap(TextureCubeMap sourceMap) { Image srcImg = sourceMap.getImage(); Image cubeImage = new Image(srcImg.getFormat(), srcImg.getWidth(), srcImg.getHeight(), null, srcImg.getColorSpace()); for (ByteBuffer d : srcImg.getData()) { cubeImage.addData(d.duplicate()); } cubeImage.setMipMapSizes(srcImg.getMipMapSizes()); TextureCubeMap cubeMap = new TextureCubeMap(cubeImage); cubeMap.setAnisotropicFilter(sourceMap.getAnisotropicFilter()); cubeMap.setMagFilter(sourceMap.getMagFilter()); cubeMap.setMinFilter(sourceMap.getMinFilter()); cubeMap.setWrap(sourceMap.getWrap(Texture.WrapAxis.S)); return cubeMap; }
Image cubeImage = new Image(format, leftImg.getWidth(), leftImg.getHeight(), null, ColorSpace.Linear); cubeImage.addData(rightImg.getData(0)); cubeImage.addData(leftImg.getData(0)); cubeImage.addData(upImg.getData(0)); cubeImage.addData(downImg.getData(0)); cubeImage.addData(backImg.getData(0)); cubeImage.addData(frontImg.getData(0));
/** * Construct a TextureArray from the given list of images. * To check if a hardware supports TextureArray check : * renderManager.getRenderer().getCaps().contains(Caps.TextureArray) * @param images */ public TextureArray(List<Image> images) { super(); int width = images.get(0).getWidth(); int height = images.get(0).getHeight(); Format format = images.get(0).getFormat(); Image arrayImage = new Image(format, width, height, null); for (Image img : images) { if (img.getHeight() != height || img.getWidth() != width) { throw new IllegalArgumentException("Images in texture array must have same dimensions"); } if (img.getFormat() != format) { throw new IllegalArgumentException("Images in texture array must have same format"); } arrayImage.addData(img.getData(0)); } setImage(arrayImage); }
arrayImage.addData(img.getData(0));
/** * Inits the mip maps of a cube map witht he given number of mip maps * @param nbMipMaps the number of mip maps to initialize */ public void initMipMaps(int nbMipMaps) { int maxMipMap = (int) (Math.log(image.getWidth()) / Math.log(2) + 1); if (nbMipMaps > maxMipMap) { throw new IllegalArgumentException("Max mip map number for a " + image.getWidth() + "x" + image.getHeight() + " cube map is " + maxMipMap); } sizes = new int[nbMipMaps]; int totalSize = 0; for (int i = 0; i < nbMipMaps; i++) { int size = (int) pow(2, maxMipMap - 1 - i); sizes[i] = size * size * image.getFormat().getBitsPerPixel() / 8; totalSize += sizes[i]; } image.setMipMapSizes(sizes); image.getData().clear(); for (int i = 0; i < 6; i++) { image.addData(BufferUtils.createByteBuffer(totalSize)); } mipMapRaster = new MipMapImageRaster(image, 0); } }
/** * Make a duplicate of this cube Map. That means that it's another instant * od TextureCubeMap, but the underlying buffers are duplicates of the * original ones. see {@link ByteBuffer#duplicate()} * * Use this if you need to read from the map from multiple threads, it * should garanty the thread safety. Note that if you want to write to the * cube map you have to make sure that the different thread do not write to * the same area of the buffer. The position, limit and mark are not an * issue. * * @param sourceMap * @return */ public static TextureCubeMap duplicateCubeMap(TextureCubeMap sourceMap) { Image srcImg = sourceMap.getImage(); Image cubeImage = new Image(srcImg.getFormat(), srcImg.getWidth(), srcImg.getHeight(), null, srcImg.getColorSpace()); for (ByteBuffer d : srcImg.getData()) { cubeImage.addData(d.duplicate()); } cubeImage.setMipMapSizes(srcImg.getMipMapSizes()); TextureCubeMap cubeMap = new TextureCubeMap(cubeImage); cubeMap.setAnisotropicFilter(sourceMap.getAnisotropicFilter()); cubeMap.setMagFilter(sourceMap.getMagFilter()); cubeMap.setMinFilter(sourceMap.getMinFilter()); cubeMap.setWrap(sourceMap.getWrap(Texture.WrapAxis.S)); return cubeMap; }