protected void addFault(float[][] tempBuffer, Random random) { float faultHeight = minFaultHeight + random.nextFloat() * (maxFaultHeight - minFaultHeight); float range = minRange + random.nextFloat() * (maxRange - minRange); switch (faultShape) { case FAULTSHAPE_LINE: addLineFault(tempBuffer, random, faultHeight, range); break; case FAULTSHAPE_CIRCLE: addCircleFault(tempBuffer, random, faultHeight, range); break; } }
protected void addFault(float[][] tempBuffer, Random random) { float faultHeight = minFaultHeight + random.nextFloat() * (maxFaultHeight - minFaultHeight); float range = minRange + random.nextFloat() * (maxRange - minRange); switch (faultShape) { case FAULTSHAPE_LINE: addLineFault(tempBuffer, random, faultHeight, range); break; case FAULTSHAPE_CIRCLE: addCircleFault(tempBuffer, random, faultHeight, range); break; } }