UpdatedTerrainPatch utp = updates.get(terrainPatch.getName()); if (utp == null) { utp = new UpdatedTerrainPatch(terrainPatch); updates.put(utp.getName(), utp); utp = new UpdatedTerrainPatch(terrainPatch);//save in here, do not update actual variables updates.put(utp.getName(), utp);
UpdatedTerrainPatch utp = updates.get(patch.getName()); if (utp == null) { utp = new UpdatedTerrainPatch(patch); updates.put(utp.getName(), utp); utp = new UpdatedTerrainPatch(patch);//save in here, do not update actual variables updates.put(utp.getName(), utp);
utp = new UpdatedTerrainPatch(patch, patch.lod); updated.put(utp.getName(), utp); UpdatedTerrainPatch utpR = updated.get(right.getName()); if (utpR == null) { utpR = new UpdatedTerrainPatch(right); updated.put(utpR.getName(), utpR); utpR.setNewLod(right.lod); UpdatedTerrainPatch utpD = updated.get(down.getName()); if (utpD == null) { utpD = new UpdatedTerrainPatch(down); updated.put(utpD.getName(), utpD); utpD.setNewLod(down.lod); UpdatedTerrainPatch utpL = updated.get(left.getName()); if (utpL == null) { utpL = new UpdatedTerrainPatch(left); updated.put(utpL.getName(), utpL); utpL.setNewLod(left.lod); UpdatedTerrainPatch utpT = updated.get(top.getName()); if (utpT == null) { utpT = new UpdatedTerrainPatch(top); updated.put(utpT.getName(), utpT); utpT.setNewLod(top.lod);
UpdatedTerrainPatch utpR = updated.get(right.getName()); if (utpR == null) { utpR = new UpdatedTerrainPatch(right); updated.put(utpR.getName(), utpR); utpR.setNewLod(right.lod); UpdatedTerrainPatch utpD = updated.get(down.getName()); if (utpD == null) { utpD = new UpdatedTerrainPatch(down); updated.put(utpD.getName(), utpD); utpD.setNewLod(down.lod); UpdatedTerrainPatch utpT = updated.get(top.getName()); if (utpT == null) { utpT = new UpdatedTerrainPatch(top); updated.put(utpT.getName(), utpT); utpT.setNewLod(top.lod); UpdatedTerrainPatch utpL = updated.get(left.getName()); if (utpL == null) { utpL = new UpdatedTerrainPatch(left); updated.put(utpL.getName(), utpL); utpL.setNewLod(left.lod);
UpdatedTerrainPatch utp = updates.get(terrainPatch.getName()); if (utp == null) { utp = new UpdatedTerrainPatch(terrainPatch); updates.put(utp.getName(), utp); utp = new UpdatedTerrainPatch(terrainPatch);//save in here, do not update actual variables updates.put(utp.getName(), utp);
UpdatedTerrainPatch utp = updates.get(patch.getName()); if (utp == null) { utp = new UpdatedTerrainPatch(patch); updates.put(utp.getName(), utp); utp = new UpdatedTerrainPatch(patch);//save in here, do not update actual variables updates.put(utp.getName(), utp);
utp = new UpdatedTerrainPatch(patch, patch.lod); updated.put(utp.getName(), utp); UpdatedTerrainPatch utpR = updated.get(right.getName()); if (utpR == null) { utpR = new UpdatedTerrainPatch(right); updated.put(utpR.getName(), utpR); utpR.setNewLod(right.lod); UpdatedTerrainPatch utpD = updated.get(down.getName()); if (utpD == null) { utpD = new UpdatedTerrainPatch(down); updated.put(utpD.getName(), utpD); utpD.setNewLod(down.lod); UpdatedTerrainPatch utpL = updated.get(left.getName()); if (utpL == null) { utpL = new UpdatedTerrainPatch(left); updated.put(utpL.getName(), utpL); utpL.setNewLod(left.lod); UpdatedTerrainPatch utpT = updated.get(top.getName()); if (utpT == null) { utpT = new UpdatedTerrainPatch(top); updated.put(utpT.getName(), utpT); utpT.setNewLod(top.lod);
UpdatedTerrainPatch utpR = updated.get(right.getName()); if (utpR == null) { utpR = new UpdatedTerrainPatch(right); updated.put(utpR.getName(), utpR); utpR.setNewLod(right.lod); UpdatedTerrainPatch utpD = updated.get(down.getName()); if (utpD == null) { utpD = new UpdatedTerrainPatch(down); updated.put(utpD.getName(), utpD); utpD.setNewLod(down.lod); UpdatedTerrainPatch utpT = updated.get(top.getName()); if (utpT == null) { utpT = new UpdatedTerrainPatch(top); updated.put(utpT.getName(), utpT); utpT.setNewLod(top.lod); UpdatedTerrainPatch utpL = updated.get(left.getName()); if (utpL == null) { utpL = new UpdatedTerrainPatch(left); updated.put(utpL.getName(), utpL); utpL.setNewLod(left.lod);