private TerrainQuad createNewQuad(Vector3f location) { TerrainQuad q = new TerrainQuad("Quad" + location, patchSize, quadSize, null); return q; }
public TerrainQuad getTerrainQuadAt(Vector3f location) { HeightMap heightMapAt = getHeightMapAt(location); TerrainQuad q = new TerrainQuad("Quad" + location, patchSize, quadSize, heightMapAt == null ? null : heightMapAt.getHeightMap()); return q; }
public TerrainQuad getTerrainQuadAt(Vector3f location) { HeightMap heightMapAt = getHeightMapAt(location); TerrainQuad q = new TerrainQuad("Quad" + location, patchSize, quadSize, heightMapAt == null ? null : heightMapAt.getHeightMap()); return q; }
TerrainQuad terrain = new TerrainQuad("terrain", b, s, hm); float[] hm2 = terrain.getHeightMap(); boolean failed = false;
tempOffset.y += origin1.z; TerrainQuad quad1 = new TerrainQuad(getName() + "Quad1", blockSize, split, stepScale, heightBlock1, totalSize, tempOffset, offsetAmount); tempOffset.y += origin2.z; TerrainQuad quad2 = new TerrainQuad(getName() + "Quad2", blockSize, split, stepScale, heightBlock2, totalSize, tempOffset, offsetAmount); tempOffset.y += origin3.z; TerrainQuad quad3 = new TerrainQuad(getName() + "Quad3", blockSize, split, stepScale, heightBlock3, totalSize, tempOffset, offsetAmount); tempOffset.y += origin4.z; TerrainQuad quad4 = new TerrainQuad(getName() + "Quad4", blockSize, split, stepScale, heightBlock4, totalSize, tempOffset, offsetAmount);
terrain1 = new TerrainQuad("terrain 1", 65, 513, null); terrain1.setMaterial(matTerrain); terrain1.setLocalTranslation(-256, -100, -256); this.attachChild(terrain1); terrain2 = new TerrainQuad("terrain 2", 65, 513, null); terrain2.setMaterial(matTerrain); terrain2.setLocalTranslation(-256, -100, 256); this.attachChild(terrain2); terrain3 = new TerrainQuad("terrain 3", 65, 513, null); terrain3.setMaterial(matTerrain); terrain3.setLocalTranslation(256, -100, -256); this.attachChild(terrain3); terrain4 = new TerrainQuad("terrain 4", 65, 513, null); terrain4.setMaterial(matTerrain); terrain4.setLocalTranslation(256, -100, 256);
e.printStackTrace(); TerrainQuad terrain = new TerrainQuad("terrain", 65, 513, heightmap.getHeightMap()); List<Camera> cameras = new ArrayList<Camera>(); cameras.add(getCamera());
e.printStackTrace(); terrain = new TerrainQuad("terrain", 65, 513, heightmap.getHeightMap()); List<Camera> cameras = new ArrayList<Camera>(); cameras.add(getCamera());
e.printStackTrace(); terrain = new TerrainQuad("terrain", 65, 513, heightmap.getHeightMap()); List<Camera> cameras = new ArrayList<Camera>(); cameras.add(getCamera());
e.printStackTrace(); terrain = new TerrainQuad("terrain", 65, 513, heightmap.getHeightMap()); List<Camera> cameras = new ArrayList<Camera>(); cameras.add(getCamera());
terrain = new TerrainQuad("terrain", 65, 513, heightmap.getHeightMap()); List<Camera> cameras = new ArrayList<Camera>(); cameras.add(getCamera());
e.printStackTrace(); terrain = new TerrainQuad("terrain", 65, 513, heightmap.getHeightMap()); List<Camera> cameras = new ArrayList<Camera>(); cameras.add(getCamera());
terrain = new TerrainQuad("terrain", 65, 513, heightmap.getHeightMap()); TerrainLodControl control = new TerrainLodControl(terrain, getCamera()); control.setLodCalculator( new DistanceLodCalculator(65, 2.7f) ); // patch size, and a multiplier
} else { TerrainQuad terrainQuad = new TerrainQuad("terrain", 65, 129, heightmap.getHeightMap());//, new LodPerspectiveCalculatorFactory(getCamera(), 4)); // add this in to see it use entropy for LOD calculations TerrainLodControl control = new TerrainLodControl(terrainQuad, getCamera()); control.setLodCalculator( new DistanceLodCalculator(65, 2.7f) ); // patch size, and a multiplier
terrain = new TerrainQuad("my terrain", 65, 513, heightmap.getHeightMap());
terrain = new TerrainQuad("terrain", 65, 513, heightmap.getHeightMap()); TerrainLodControl control = new TerrainLodControl(terrain, getCamera()); control.setLodCalculator( new DistanceLodCalculator(65, 2.7f) ); // patch size, and a multiplier
terrain = new TerrainQuad("terrain", 33, 129, heightmap.getHeightMap()); TerrainLodControl control = new TerrainLodControl(terrain, getCamera()); control.setLodCalculator( new DistanceLodCalculator(33, 2.7f) ); // patch size, and a multiplier
terrain = new TerrainQuad("terrain", 65, 513, heightmap.getHeightMap()); TerrainLodControl control = new TerrainLodControl(terrain, getCamera()); control.setLodCalculator( new DistanceLodCalculator(65, 2.7f) ); // patch size, and a multiplier
terrain = new TerrainQuad("my terrain", patchSize, 513, heightmap.getHeightMap());
terrain = new TerrainQuad("terrain", 65, 513, heightmap.getHeightMap());//, new LodPerspectiveCalculatorFactory(getCamera(), 4)); // add this in to see it use entropy for LOD calculations TerrainLodControl control = new TerrainLodControl(terrain, getCamera()); control.setLodCalculator( new DistanceLodCalculator(65, 2.7f) );