/** * sets the light to use for casting shadows with this processor * * @param light the point light */ public void setLight(PointLight light) { shadowRenderer.setLight(light); }
plsr.setLight(lamp_light); plsr.setShadowIntensity(0.6f); plsr.setEdgeFilteringMode(EdgeFilteringMode.Nearest);
plsr.setLight((PointLight) scene.getLocalLightList().get(0)); plsr.setEdgeFilteringMode(EdgeFilteringMode.PCF4); plsr.setShadowZExtend(15);
/** * sets the light to use for casting shadows with this processor * * @param light the point light */ public void setLight(PointLight light) { shadowRenderer.setLight(light); }
plsr.setLight((PointLight) scene.getLocalLightList().get(0)); plsr.setEdgeFilteringMode(EdgeFilteringMode.PCF4);