/** * Get the index buffer for this mesh. * Will return <code>null</code> if no index buffer is set. * * @return The index buffer of this mesh. * * @see Type#Index */ public IndexBuffer getIndexBuffer() { VertexBuffer vb = getBuffer(Type.Index); if (vb == null) { return null; } return IndexBuffer.wrapIndexBuffer(vb.getData()); }
IndexBuffer ib = IndexBuffer.wrapIndexBuffer(mesh.getBuffer(Type.BoneIndex).getData()); FloatBuffer wb = (FloatBuffer) mesh.getBuffer(Type.BoneWeight).getData();
IndexBuffer ib = IndexBuffer.wrapIndexBuffer(mesh.getBuffer(Type.BoneIndex).getData()); FloatBuffer wb = (FloatBuffer) mesh.getBuffer(Type.BoneWeight).getData();
IndexBuffer ib = IndexBuffer.wrapIndexBuffer(mesh.getBuffer(Type.BoneIndex).getData()); FloatBuffer wb = (FloatBuffer) mesh.getBuffer(Type.BoneWeight).getData();
IndexBuffer ib = IndexBuffer.wrapIndexBuffer(mesh.getBuffer(Type.BoneIndex).getData()); FloatBuffer wb = (FloatBuffer) mesh.getBuffer(Type.BoneWeight).getData();
IndexBuffer boneIndexBuffer = IndexBuffer.wrapIndexBuffer(biBuf.getData()); boneIndexBuffer.rewind(); int numBoneIndices = boneIndexBuffer.remaining();
/** * Get the index buffer for this mesh. * Will return <code>null</code> if no index buffer is set. * * @return The index buffer of this mesh. * * @see Type#Index */ public IndexBuffer getIndexBuffer() { VertexBuffer vb = getBuffer(Type.Index); if (vb == null) return null; return IndexBuffer.wrapIndexBuffer(vb.getData()); }
/** * Get the index buffer for this mesh. * Will return <code>null</code> if no index buffer is set. * * @return The index buffer of this mesh. * * @see Type#Index */ public IndexBuffer getIndexBuffer() { VertexBuffer vb = getBuffer(Type.Index); if (vb == null) return null; return IndexBuffer.wrapIndexBuffer(vb.getData()); }
IndexBuffer ib = IndexBuffer.wrapIndexBuffer(mesh.getBuffer(Type.BoneIndex).getData()); FloatBuffer wb = (FloatBuffer) mesh.getBuffer(Type.BoneWeight).getData();
IndexBuffer ib = IndexBuffer.wrapIndexBuffer(mesh.getBuffer(Type.BoneIndex).getData()); FloatBuffer wb = (FloatBuffer) mesh.getBuffer(Type.BoneWeight).getData();
IndexBuffer boneIndexBuffer = IndexBuffer.wrapIndexBuffer(biBuf.getData()); boneIndexBuffer.rewind(); int numBoneIndices = boneIndexBuffer.remaining();