public void glCompressedTexImage2D(int target, int level, int internalformat, int width, int height, int border, ByteBuffer data) { gl.glCompressedTexImage2D(target, level, internalformat, width, height, border, data); checkError(); }
public void glCompressedTexImage2D(int target, int level, int internalformat, int width, int height, int border, ByteBuffer data) { gl.glCompressedTexImage2D(target, level, internalformat, width, height, border, data); checkError(); }