- getClipCoordinates
- <init>
Creates a lightScatteringFilter
- getBlurStart
returns the blur start of the scattering see #setBlurStart(float blurStart)
- getBlurWidth
returns the blur width
see #setBlurWidth(float blurWidth)
- getLightDensity
returns the light density see #setLightDensity(float lightDensity)
- getNbSamples
returns the nmber of samples for the radial blur
- setBlurStart
sets the blur start
at which distance from the light source the effect starts default is 0.02
- setBlurWidth
sets the blur width default is 0.9
- setEnabled
- setLightDensity
sets how much the effect is visible over the rendered scene default is 1.4
- setNbSamples
sets the number of samples for the radial blur default is 50 the higher the
value the higher the qua