@Override protected Image bindPureRenderBuffer(FrameBuffer.RenderBuffer buffer, MemoryAccess access) { int renderbuffer = buffer.getId(); if (renderbuffer == -1) { throw new IllegalArgumentException("renderbuffer was not yet uploaded to the GPU"); } long memFlags = Utils.getMemoryAccessFlags(access); Utils.errorBuffer.rewind(); CLMem mem = CL10GL.clCreateFromGLRenderbuffer(context, memFlags, renderbuffer, Utils.errorBuffer); Utils.checkError(Utils.errorBuffer, "clCreateFromGLRenderbuffer"); return new LwjglImage(mem); }
@Override public Image bindImage(com.jme3.texture.Image image, Texture.Type textureType, int miplevel, MemoryAccess access) { int imageID = image.getId(); if (imageID == -1) { throw new IllegalArgumentException("image was not yet uploaded to the GPU"); } long memFlags = Utils.getMemoryAccessFlags(access); int textureTarget = convertTextureType(textureType); Utils.errorBuffer.rewind(); CLMem mem = CL12GL.clCreateFromGLTexture(context, memFlags, textureTarget, miplevel, imageID, Utils.errorBuffer); Utils.checkError(Utils.errorBuffer, "clCreateFromGLTexture"); return new LwjglImage(mem); }
@Override protected Image bindPureRenderBuffer(FrameBuffer.RenderBuffer buffer, MemoryAccess access) { Utils.assertSharingPossible(); int renderbuffer = buffer.getId(); if (renderbuffer == -1) { throw new IllegalArgumentException("renderbuffer was not yet uploaded to the GPU"); } long memFlags = Utils.getMemoryAccessFlags(access); Utils.errorBuffer.rewind(); long mem = CL10GL.clCreateFromGLRenderbuffer(context, memFlags, renderbuffer, Utils.errorBuffer); Utils.checkError(Utils.errorBuffer, "clCreateFromGLRenderbuffer"); return new LwjglImage(mem); }
@Override public Image bindImage(com.jme3.texture.Image image, Texture.Type textureType, int miplevel, MemoryAccess access) { Utils.assertSharingPossible(); int imageID = image.getId(); if (imageID == -1) { throw new IllegalArgumentException("image was not yet uploaded to the GPU"); } long memFlags = Utils.getMemoryAccessFlags(access); int textureTarget = convertTextureType(textureType); Utils.errorBuffer.rewind(); long mem = CL12GL.clCreateFromGLTexture(context, memFlags, textureTarget, miplevel, imageID, Utils.errorBuffer); Utils.checkError(Utils.errorBuffer, "clCreateFromGLTexture"); return new LwjglImage(mem); }
@Override public Image createImage(MemoryAccess access, ImageFormat format, ImageDescriptor descr) { long memFlags = Utils.getMemoryAccessFlags(access); Utils.errorBuffer.rewind(); //fill image format Utils.tempBuffers[0].b16i.rewind(); Utils.tempBuffers[0].b16i.put(LwjglImage.decodeImageChannelOrder(format.channelOrder)) .put(LwjglImage.decodeImageChannelType(format.channelType)); Utils.tempBuffers[0].b16.rewind(); //fill image desc Utils.b80l.rewind(); Utils.b80l.put(LwjglImage.decodeImageType(descr.type)) .put(descr.width).put(descr.height).put(descr.depth) .put(descr.arraySize).put(descr.rowPitch).put(descr.slicePitch) .put(0).put(0).put(0); Utils.b80.rewind(); //create image CLMem mem = CL12.clCreateImage(context, memFlags, Utils.tempBuffers[0].b16, Utils.b80, descr.hostPtr, Utils.errorBuffer); Utils.checkError(Utils.errorBuffer, "clCreateImage"); return new LwjglImage(mem); }
return new LwjglImage(mem); } finally { if (f != null) {
@Override protected Image bindPureRenderBuffer(FrameBuffer.RenderBuffer buffer, MemoryAccess access) { Utils.assertSharingPossible(); int renderbuffer = buffer.getId(); if (renderbuffer == -1) { throw new IllegalArgumentException("renderbuffer was not yet uploaded to the GPU"); } long memFlags = Utils.getMemoryAccessFlags(access); Utils.errorBuffer.rewind(); long mem = CL10GL.clCreateFromGLRenderbuffer(context, memFlags, renderbuffer, Utils.errorBuffer); Utils.checkError(Utils.errorBuffer, "clCreateFromGLRenderbuffer"); return new LwjglImage(mem); }
@Override public Image bindImage(com.jme3.texture.Image image, Texture.Type textureType, int miplevel, MemoryAccess access) { Utils.assertSharingPossible(); int imageID = image.getId(); if (imageID == -1) { throw new IllegalArgumentException("image was not yet uploaded to the GPU"); } long memFlags = Utils.getMemoryAccessFlags(access); int textureTarget = convertTextureType(textureType); Utils.errorBuffer.rewind(); long mem = CL12GL.clCreateFromGLTexture(context, memFlags, textureTarget, miplevel, imageID, Utils.errorBuffer); Utils.checkError(Utils.errorBuffer, "clCreateFromGLTexture"); return new LwjglImage(mem); }
return new LwjglImage(mem); } finally { if (f != null) {