- bindImage
Alternative version to
#bindImage(com.jme3.texture.Texture,int,com.jme3.opencl.MemoryAccess), uses
m
- createBuffer
- createProgramFromBinary
Creates a program from the specified binaries. The binaries are created by
Program#getBinary(com.jme
- createProgramFromSourceCode
Creates a program object from the provided source code. The program still needs
to be compiled using
- createProgramFromSourceCodeWithDependencies
Resolves dependencies (using #include in the source code) and delegates the
combined source code to
- createProgramFromSourceFilesWithInclude
Creates a program object from the provided source code and files. The source
code is made up from th
- createQueue
- getDevices
Returns all available devices for this context. These devices all belong to the
same Platform. They
- bindPureRenderBuffer
- buildSourcesRec
- createBufferFromHost
- createImage
Creates a new 1D, 2D, 3D image.
ImageFormat specifies the element type and order, like RGBA of float