/** * Creates a client that can be connected at a later time. */ public static NetworkClient createClient() { return createClient( DEFAULT_GAME_NAME, DEFAULT_VERSION ); }
/** * Creates a client that can be connected at a later time. */ public static NetworkClient createClient() { return createClient( DEFAULT_GAME_NAME, DEFAULT_VERSION ); }
/** * Creates a client that can be connected at a later time. */ public static NetworkClient createClient() { return createClient( DEFAULT_GAME_NAME, DEFAULT_VERSION ); }