Vector3f[] ends = g.getUserData("end"); for (int i = 0; i < ends.length; i++) { float len = MathUtils.raySegmentShortestDistance((Ray) other, start, ends[i], camera); if (len > 0 && len < PIXEL_BOX) { CollisionResult res = new CollisionResult();
Vector3f[] ends = g.getUserData("end"); for (int i = 0; i < ends.length; i++) { float len = MathUtils.raySegmentShortestDistance((Ray) other, start, ends[i], camera); if (len > 0 && len < PIXEL_BOX) { CollisionResult res = new CollisionResult();