- setRadius
Set the radius of the light influence. Setting a non-zero radius indicates the
light should use atte
- setPosition
Set the world space position of the light.
- <init>
Creates a PointLight at the given position, with the given color and the given
radius
- getPosition
Returns the world space position of the light.
- setColor
- getInvRadius
for internal use only
- getRadius
Returns the radius of the light influence. A radius of 0 means the light has no
attenuation.
- intersectsFrustum
- setEnabled
- setName