- getPrefilteredEnvMap
returns the prefiltered environment map texture of this light probe Note that
this Texture may not h
- <init>
Empty constructor used for serialization. You should never call it, use
LightProbeFactory#makeProbe(
- getArea
- getPosition
Returns the position of the LightProbe in world space
- isReady
return true if the LightProbe is ready, meaning the Environment maps have been
loaded or rnedered an
- setNbMipMaps
- setPosition
Sets the position of the LightProbe in world space
- setPrefilteredMap
Sets the prefiltered environment map
- setReady
Don't call this method directly. It's meant to be called by additional systems
that will load or ren
- setShCoeffs
- getBounds
returns the bounding volume of this LightProbe
- getNbMipMaps