public void read(JmeImporter im) throws IOException { InputCapsule ic = im.getCapsule(this); name = ic.readString("name", null); worldBound = (BoundingVolume) ic.readSavable("world_bound", null); cullHint = ic.readEnum("cull_mode", CullHint.class, CullHint.Inherit); batchHint = ic.readEnum("batch_hint", BatchHint.class, BatchHint.Inherit); queueBucket = ic.readEnum("queue", RenderQueue.Bucket.class, RenderQueue.Bucket.Inherit); shadowMode = ic.readEnum("shadow_mode", ShadowMode.class, ShadowMode.Inherit); localTransform = (Transform) ic.readSavable("transform", Transform.IDENTITY); localLights = (LightList) ic.readSavable("lights", null); localLights.setOwner(this); ArrayList<MatParamOverride> localOverridesList = ic.readSavableArrayList("overrides", null); if (localOverridesList == null) { localOverrides = new SafeArrayList<>(MatParamOverride.class); } else { localOverrides = new SafeArrayList(MatParamOverride.class, localOverridesList); } worldOverrides = new SafeArrayList<>(MatParamOverride.class); //changed for backward compatibility with j3o files generated before the AnimControl/SkeletonControl split //the AnimControl creates the SkeletonControl for old files and add it to the spatial. //The SkeletonControl must be the last in the stack so we add the list of all other control before it. //When backward compatibility won't be needed anymore this can be replaced by : //controls = ic.readSavableArrayList("controlsList", null)); controls.addAll(0, ic.readSavableArrayList("controlsList", null)); userData = (HashMap<String, Savable>) ic.readStringSavableMap("user_data", null); }
public void read(JmeImporter im) throws IOException { InputCapsule ic = im.getCapsule(this); name = ic.readString("name", null); worldBound = (BoundingVolume) ic.readSavable("world_bound", null); cullHint = ic.readEnum("cull_mode", CullHint.class, CullHint.Inherit); batchHint = ic.readEnum("batch_hint", BatchHint.class, BatchHint.Inherit); queueBucket = ic.readEnum("queue", RenderQueue.Bucket.class, RenderQueue.Bucket.Inherit); shadowMode = ic.readEnum("shadow_mode", ShadowMode.class, ShadowMode.Inherit); localTransform = (Transform) ic.readSavable("transform", Transform.IDENTITY); localLights = (LightList) ic.readSavable("lights", null); localLights.setOwner(this); //changed for backward compatibility with j3o files generated before the AnimControl/SkeletonControl split //the AnimControl creates the SkeletonControl for old files and add it to the spatial. //The SkeletonControl must be the last in the stack so we add the list of all other control before it. //When backward compatibility won't be needed anymore this can be replaced by : //controls = ic.readSavableArrayList("controlsList", null)); controls.addAll(0, ic.readSavableArrayList("controlsList", null)); userData = (HashMap<String, Savable>) ic.readStringSavableMap("user_data", null); }
public void read(JmeImporter im) throws IOException { InputCapsule ic = im.getCapsule(this); name = ic.readString("name", null); worldBound = (BoundingVolume) ic.readSavable("world_bound", null); cullHint = ic.readEnum("cull_mode", CullHint.class, CullHint.Inherit); batchHint = ic.readEnum("batch_hint", BatchHint.class, BatchHint.Inherit); queueBucket = ic.readEnum("queue", RenderQueue.Bucket.class, RenderQueue.Bucket.Inherit); shadowMode = ic.readEnum("shadow_mode", ShadowMode.class, ShadowMode.Inherit); localTransform = (Transform) ic.readSavable("transform", Transform.IDENTITY); localLights = (LightList) ic.readSavable("lights", null); localLights.setOwner(this); ArrayList<MatParamOverride> localOverridesList = ic.readSavableArrayList("overrides", null); if (localOverridesList == null) { localOverrides = new SafeArrayList<>(MatParamOverride.class); } else { localOverrides = new SafeArrayList(MatParamOverride.class, localOverridesList); } worldOverrides = new SafeArrayList<>(MatParamOverride.class); //changed for backward compatibility with j3o files generated before the AnimControl/SkeletonControl split //the AnimControl creates the SkeletonControl for old files and add it to the spatial. //The SkeletonControl must be the last in the stack so we add the list of all other control before it. //When backward compatibility won't be needed anymore this can be replaced by : //controls = ic.readSavableArrayList("controlsList", null)); controls.addAll(0, ic.readSavableArrayList("controlsList", null)); userData = (HashMap<String, Savable>) ic.readStringSavableMap("user_data", null); }