public void initCinematicParameters() { WorkaroundAppStub stub = getAppStub(); // The below was throwing off the timing for the spatial animations used to move Goodies, etc. // I suspect we probably don't want/need this: //stub.setAppSpeed(1.3f); // BowlAtSinbad uses 1.3f - is defined in Application.java, is this physics related? FlyByCamera fbCam = stub.getFlyByCamera(); fbCam.setMoveSpeed(50); fbCam.setZoomSpeed(-20);// Using a negative because it seems inverted otherwise. //initLightsCameraCinematics(); }
assetManager.registerLoader(STLLoader.class, "stl"); flyCam.setDragToRotate(true); flyCam.setZoomSpeed(10.0f); flyCam.setMoveSpeed(10.0f);
assetManager.registerLoader(STLLoader.class, "stl"); flyCam.setDragToRotate(true); flyCam.setZoomSpeed(10.0f); flyCam.setMoveSpeed(10.0f);