private native void getLocalPointA(long manifoldPointObjectId, Vector3f localPointA);
/** * Copy the collision's location in the local coordinates of object A. * * @return a new location vector (in local coordinates, not null) */ public Vector3f getLocalPointA() { return getLocalPointA(new Vector3f()); }
private native void getLocalPointA(long manifoldPointObjectId, Vector3f localPointA);
private native void getLocalPointA(long manifoldPointObjectId, Vector3f localPointA);
public Vector3f getLocalPointA() { return getLocalPointA(new Vector3f()); }