- add
adds an object to the physics space
- remove
removes an object from the physics space
- addAll
adds all physics controls and joints in the given spatial node to the physics
space (e.g. after load
- addCollisionListener
Adds a CollisionListener that will be informed about collision events
- addTickListener
Adds the specified listener to the physics tick listeners. The listeners are
called on each physics
- removeTickListener
- addCollisionObject
- removeAll
Removes all physics controls and joints in the given spatial from the physics
space (e.g. before sav
- removeCollisionListener
Removes a CollisionListener from the list
- removeCollisionObject
- <init>
- addCharacter