/** * Add all managed physics objects to the specified space. * * @param space which physics space to add to (not null) */ @Override protected void addPhysics(PhysicsSpace space) { space.getGravity(localUp).normalizeLocal().negateLocal(); updateLocalCoordinateSystem(); space.addCollisionObject(rigidBody); space.addTickListener(this); }
/** * Add all managed physics objects to the specified space. * * @param space which physics space to add to (not null) */ @Override protected void addPhysics(PhysicsSpace space) { space.getGravity(localUp).normalizeLocal().negateLocal(); updateLocalCoordinateSystem(); space.addCollisionObject(rigidBody); space.addTickListener(this); }
/** * Add all managed physics objects to the specified space. * * @param space which physics space to add to (not null) */ @Override protected void addPhysics(PhysicsSpace space) { space.getGravity(localUp).normalizeLocal().negateLocal(); updateLocalCoordinateSystem(); space.addCollisionObject(rigidBody); space.addTickListener(this); }
/** * This is implemented from AbstractPhysicsControl and called when the * control is supposed to add all objects to the physics space. * * @param space */ @Override protected void addPhysics(PhysicsSpace space) { space.getGravity(localUp).normalizeLocal().negateLocal(); updateLocalCoordinateSystem(); space.addCollisionObject(rigidBody); space.addTickListener(this); }