@Override public void simpleInitApp() { BulletAppState bulletAppState = new BulletAppState() { @Override public void physicsTick(PhysicsSpace space, float timeStep) { physicsTime += timeStep; } }; bulletAppState.setThreadingType(BulletAppState.ThreadingType.PARALLEL); stateManager.attach(bulletAppState); }
@Override public void simpleUpdate(float tpf) { if (frame % 4 == 0) { System.out.println(++count); bulletAppState = new BulletAppState(); bulletAppState.setThreadingType(ThreadingType.PARALLEL); stateManager.attach(bulletAppState); } else if (frame % 4 == 2) { stateManager.detach(bulletAppState); } frame++; if (count == 70) { System.exit(0); } } }
@Override public void simpleInitApp() { bulletAppState = new BulletAppState(); bulletAppState.setThreadingType(BulletAppState.ThreadingType.PARALLEL); stateManager.attach(bulletAppState); setupKeys(); prepareBullet(); prepareEffect(); createLight(); createSky(); createTerrain(); createWall(); createCharacter(); setupChaseCamera(); setupAnimationController(); setupFilter(); }
@Override public void simpleInitApp() { bulletAppState = new BulletAppState(); bulletAppState.setThreadingType(BulletAppState.ThreadingType.PARALLEL); // bulletAppState.setEnabled(false); stateManager.attach(bulletAppState); bullet = new Sphere(32, 32, 0.4f, true, false); bullet.setTextureMode(TextureMode.Projected); bulletCollisionShape = new SphereCollisionShape(0.4f); brick = new Box(brickWidth, brickHeight, brickDepth); brick.scaleTextureCoordinates(new Vector2f(1f, .5f)); //bulletAppState.getPhysicsSpace().enableDebug(assetManager); initMaterial(); initTower(); initFloor(); initCrossHairs(); this.cam.setLocation(new Vector3f(0, 25f, 8f)); cam.lookAt(Vector3f.ZERO, new Vector3f(0, 1, 0)); cam.setFrustumFar(80); inputManager.addMapping("shoot", new MouseButtonTrigger(MouseInput.BUTTON_LEFT)); inputManager.addListener(actionListener, "shoot"); rootNode.setShadowMode(ShadowMode.Off); }
@Override public void simpleInitApp() { bulletAppState = new BulletAppState(); bulletAppState.setThreadingType(BulletAppState.ThreadingType.PARALLEL); stateManager.attach(bulletAppState); bullet = new Sphere(32, 32, 0.4f, true, false); bullet.setTextureMode(TextureMode.Projected); bulletCollisionShape = new SphereCollisionShape(0.4f); brick = new Box(bLength, bHeight, bWidth); brick.scaleTextureCoordinates(new Vector2f(1f, .5f)); initMaterial(); initWall(); initFloor(); initCrossHairs(); this.cam.setLocation(new Vector3f(0, 6f, 6f)); cam.lookAt(Vector3f.ZERO, new Vector3f(0, 1, 0)); cam.setFrustumFar(15); inputManager.addMapping("shoot", new MouseButtonTrigger(MouseInput.BUTTON_LEFT)); inputManager.addListener(actionListener, "shoot"); inputManager.addMapping("gc", new KeyTrigger(KeyInput.KEY_X)); inputManager.addListener(actionListener, "gc"); rootNode.setShadowMode(ShadowMode.Off); }
@Override public void simpleInitApp() { bulletAppState = new BulletAppState(); bulletAppState.setThreadingType(BulletAppState.ThreadingType.PARALLEL); stateManager.attach(bulletAppState);
@Override public void simpleInitApp() { bulletAppState = new BulletAppState(); bulletAppState.setThreadingType(BulletAppState.ThreadingType.PARALLEL); stateManager.attach(bulletAppState); setupKeys();
timer = new NanoTimer(); bulletAppState = new BulletAppState(); bulletAppState.setThreadingType(BulletAppState.ThreadingType.PARALLEL);
protected void createPhysicsEngineAndAttachItToScene() { bulletAppState = new BulletAppState(); // physics engine based in jbullet bulletAppState.setThreadingType(BulletAppState.ThreadingType.PARALLEL); bulletAppState.setEnabled(true); stateManager.attach(bulletAppState); //bulletAppState.getPhysicsSpace().setAccuracy(1 / 200f); if(physicsDebugging) { bulletAppState.getPhysicsSpace().enableDebug(assetManager); } // to show the collision wireframes }
bulletAppState.setThreadingType(BulletAppState.ThreadingType.PARALLEL); stateManager.attach(bulletAppState); bulletAppState.getPhysicsSpace().setAccuracy(1 / 60f);
bulletAppState.setThreadingType(BulletAppState.ThreadingType.PARALLEL); stateManager.attach(bulletAppState); bulletAppState.getPhysicsSpace().setAccuracy(1 / 60f);
bulletAppState.setThreadingType(BulletAppState.ThreadingType.PARALLEL);
bulletAppState.setThreadingType(BulletAppState.ThreadingType.PARALLEL); stateManager.attach(bulletAppState); bulletAppState.getPhysicsSpace().setAccuracy(1 / 60f);
bulletAppState.setThreadingType(BulletAppState.ThreadingType.PARALLEL); stateManager.attach(bulletAppState); bulletAppState.getPhysicsSpace().setAccuracy(1 / 60f);
bulletAppState.setThreadingType(BulletAppState.ThreadingType.PARALLEL); stateManager.attach(bulletAppState); bulletAppState.getPhysicsSpace().setAccuracy(1 / 60f);
bulletAppState.setThreadingType(BulletAppState.ThreadingType.PARALLEL); stateManager.attach(bulletAppState); bulletAppState.getPhysicsSpace().setAccuracy(1 / 60f);
bulletAppState.setThreadingType(BulletAppState.ThreadingType.PARALLEL); stateManager.attach(bulletAppState); bulletAppState.getPhysicsSpace().setAccuracy(1 / 60f);