public void setEnvironment(Environment env) { checkDead(); synchronized (threadLock) { if (audioDisabled || !supportEfx) { return; } efx.alEffectf(reverbFx, EFX.AL_REVERB_DENSITY, env.getDensity()); efx.alEffectf(reverbFx, EFX.AL_REVERB_DIFFUSION, env.getDiffusion()); efx.alEffectf(reverbFx, EFX.AL_REVERB_GAIN, env.getGain()); efx.alEffectf(reverbFx, EFX.AL_REVERB_GAINHF, env.getGainHf()); efx.alEffectf(reverbFx, EFX.AL_REVERB_DECAY_TIME, env.getDecayTime()); efx.alEffectf(reverbFx, EFX.AL_REVERB_DECAY_HFRATIO, env.getDecayHFRatio()); efx.alEffectf(reverbFx, EFX.AL_REVERB_REFLECTIONS_GAIN, env.getReflectGain()); efx.alEffectf(reverbFx, EFX.AL_REVERB_REFLECTIONS_DELAY, env.getReflectDelay()); efx.alEffectf(reverbFx, EFX.AL_REVERB_LATE_REVERB_GAIN, env.getLateReverbGain()); efx.alEffectf(reverbFx, EFX.AL_REVERB_LATE_REVERB_DELAY, env.getLateReverbDelay()); efx.alEffectf(reverbFx, EFX.AL_REVERB_AIR_ABSORPTION_GAINHF, env.getAirAbsorbGainHf()); efx.alEffectf(reverbFx, EFX.AL_REVERB_ROOM_ROLLOFF_FACTOR, env.getRoomRolloffFactor()); // attach effect to slot efx.alAuxiliaryEffectSloti(reverbFxSlot, EFX.AL_EFFECTSLOT_EFFECT, reverbFx); } }
public void setEnvironment(Environment env) { checkDead(); synchronized (threadLock) { if (audioDisabled || !supportEfx) { return; } efx.alEffectf(reverbFx, EFX.AL_REVERB_DENSITY, env.getDensity()); efx.alEffectf(reverbFx, EFX.AL_REVERB_DIFFUSION, env.getDiffusion()); efx.alEffectf(reverbFx, EFX.AL_REVERB_GAIN, env.getGain()); efx.alEffectf(reverbFx, EFX.AL_REVERB_GAINHF, env.getGainHf()); efx.alEffectf(reverbFx, EFX.AL_REVERB_DECAY_TIME, env.getDecayTime()); efx.alEffectf(reverbFx, EFX.AL_REVERB_DECAY_HFRATIO, env.getDecayHFRatio()); efx.alEffectf(reverbFx, EFX.AL_REVERB_REFLECTIONS_GAIN, env.getReflectGain()); efx.alEffectf(reverbFx, EFX.AL_REVERB_REFLECTIONS_DELAY, env.getReflectDelay()); efx.alEffectf(reverbFx, EFX.AL_REVERB_LATE_REVERB_GAIN, env.getLateReverbGain()); efx.alEffectf(reverbFx, EFX.AL_REVERB_LATE_REVERB_DELAY, env.getLateReverbDelay()); efx.alEffectf(reverbFx, EFX.AL_REVERB_AIR_ABSORPTION_GAINHF, env.getAirAbsorbGainHf()); efx.alEffectf(reverbFx, EFX.AL_REVERB_ROOM_ROLLOFF_FACTOR, env.getRoomRolloffFactor()); // attach effect to slot efx.alAuxiliaryEffectSloti(reverbFxSlot, EFX.AL_EFFECTSLOT_EFFECT, reverbFx); } }