@Override public void simpleInitApp() { audioSource = new AudioNode(assetManager, "Sound/Effects/Bang.wav", AudioData.DataType.Buffer); float[] eax = new float[]{15, 38.0f, 0.300f, -1000, -3300, 0, 1.49f, 0.54f, 1.00f, -2560, 0.162f, 0.00f, 0.00f, 0.00f, -229, 0.088f, 0.00f, 0.00f, 0.00f, 0.125f, 1.000f, 0.250f, 0.000f, -5.0f, 5000.0f, 250.0f, 0.00f, 0x3f}; audioRenderer.setEnvironment(new Environment(eax)); Environment env = Environment.Cavern; audioRenderer.setEnvironment(env); }
0.250f, 0.000f, -5.0f, 5000.0f, 250.0f, 0.00f, 0x3f}; Environment env = new Environment(eax); audioRenderer.setEnvironment(env);
@Override public void setEnvironment(Environment e) { audioRenderer.setEnvironment(e); }
private void initAudio() { audioRenderer.setEnvironment(new Environment(Environment.Dungeon)); }