- getSkeleton
- <init>
Creates a new animation control for the given skeleton. The method
AnimControl#setAnimations(java.ut
- createChannel
Create a new animation channel, by default assigned to all bones in the
skeleton.
- setEnabled
- addAnim
Adds an animation to be available for playing to thisAnimControl.
- setAnimations
- addListener
Adds a new listener to receive animation related events.
- getAnim
Retrieve an animation from the list of animations.
- getSpatial
- getAnimationNames
- getChannel
Return the animation channel at the given index.
- notifyAnimChange