private R2ShaderParametersViewMutable configureViewParameters() { this.params_view.clear(); this.params_view.setViewport(this.gbuffer_area); this.params_view.setObserverMatrices(this.matrices); Invariants.checkInvariant( this.params_view.isInitialized(), "View parameters must be initialized"); return this.params_view; }
private R2ShaderParametersViewType configureViewParameters() { this.params_view.clear(); this.params_view.setViewport(this.viewport); this.params_view.setObserverMatrices(this.matrices); Invariants.checkInvariant( this.params_view.isInitialized(), "View parameters must be initialized"); return this.params_view; }
private R2ShaderParametersViewMutable configureViewParameters() { this.params_view.clear(); this.params_view.setViewport(this.viewport_area); this.params_view.setObserverMatrices(this.matrices); Invariants.checkInvariant( this.params_view.isInitialized(), "View parameters must be initialized"); return this.params_view; }
private R2ShaderParametersViewType configureViewParameters() { this.params_view.clear(); this.params_view.setViewport(this.viewport); this.params_view.setObserverMatrices(this.matrices); Invariants.checkInvariant( this.params_view.isInitialized(), "View parameters must be initialized"); return this.params_view; }
private R2ShaderParametersViewType configureViewParameters() { this.params_view.clear(); this.params_view.setViewport(this.viewport_area); this.params_view.setObserverMatrices(this.matrices); Invariants.checkInvariant( this.params_view.isInitialized(), "View parameters must be initialized"); return this.params_view; }
private R2ShaderParametersViewType configureViewParameters() { this.params_view.clear(); this.params_view.setViewport(this.screen_area); this.params_view.setObserverMatrices(this.matrices); Invariants.checkInvariant( this.params_view.isInitialized(), "View parameters must be initialized"); return this.params_view; }
private R2ShaderParametersViewMutable configureViewParameters() { this.params_view.clear(); this.params_view.setViewport(this.viewport_area); this.params_view.setObserverMatrices(this.matrices); Invariants.checkInvariant( this.params_view.isInitialized(), "View parameters must be initialized"); return this.params_view; }
@SuppressWarnings("unchecked") private <M> R2ShaderParametersMaterialType<M> configureMaterialParameters( final JCGLTextureUnitContextMutableType tc, final M p) { this.params_material.clear(); this.params_material.setTextureUnitContext(tc); this.params_material.setValues(p); Invariants.checkInvariant( this.params_material.isInitialized(), "Material parameters must be initialized"); return (R2ShaderParametersMaterialType<M>) this.params_material; }
private R2ShaderParametersViewMutable configureViewParameters() { this.params_view.clear(); this.params_view.setViewport(this.parent.viewport); this.params_view.setObserverMatrices(this.parent.matrices); Invariants.checkInvariant( this.params_view.isInitialized(), "View parameters must be initialized"); return this.params_view; }
private R2ShaderParametersViewType configureViewParameters( final AreaInclusiveUnsignedLType area, final R2MatricesObserverType matrices) { this.params_view.clear(); this.params_view.setViewport(area); this.params_view.setObserverMatrices(matrices); Invariants.checkInvariant( this.params_view.isInitialized(), "View parameters must be initialized"); return this.params_view; }
private R2ShaderParametersViewType configureViewParameters() { this.params_view.clear(); this.params_view.setViewport(this.screen_area); this.params_view.setObserverMatrices(this.matrices); Invariants.checkInvariant( this.params_view.isInitialized(), "View parameters must be initialized"); return this.params_view; }
@SuppressWarnings("unchecked") private <M> R2ShaderParametersMaterialType<M> configureMaterialParameters( final JCGLTextureUnitContextMutableType tc, final M p) { this.params_material.clear(); this.params_material.setTextureUnitContext(tc); this.params_material.setValues(p); Invariants.checkInvariant( this.params_material.isInitialized(), "Material parameters must be initialized"); return (R2ShaderParametersMaterialType<M>) this.params_material; }
@SuppressWarnings("unchecked") private <M> R2ShaderParametersMaterialType<M> configureMaterialParameters( final JCGLTextureUnitContextMutableType tc, final M p) { this.params_material.clear(); this.params_material.setTextureUnitContext(tc); this.params_material.setValues(p); Invariants.checkInvariant( this.params_material.isInitialized(), "Material parameters must be initialized"); return (R2ShaderParametersMaterialType<M>) this.params_material; }
@SuppressWarnings("unchecked") private <M> R2ShaderParametersMaterialType<M> configureMaterialParameters( final JCGLTextureUnitContextType tc, final M p) { this.params_material.clear(); this.params_material.setTextureUnitContext(tc); this.params_material.setValues(p); Invariants.checkInvariant( this.params_material.isInitialized(), "Material parameters must be initialized"); return (R2ShaderParametersMaterialType<M>) this.params_material; }
@SuppressWarnings("unchecked") private <M> R2ShaderParametersMaterialType<M> configureMaterialParameters( final JCGLTextureUnitContextMutableType tc, final M p) { this.params_material.clear(); this.params_material.setTextureUnitContext(tc); this.params_material.setValues(p); Invariants.checkInvariant( this.params_material.isInitialized(), "Material parameters must be initialized"); return (R2ShaderParametersMaterialType<M>) this.params_material; }
@SuppressWarnings("unchecked") private <M> R2ShaderParametersMaterialType<M> configureMaterialParameters( final JCGLTextureUnitContextType tc, final M p) { this.params_material.clear(); this.params_material.setTextureUnitContext(tc); this.params_material.setValues(p); Invariants.checkInvariant( this.params_material.isInitialized(), "Material parameters must be initialized"); return (R2ShaderParametersMaterialType<M>) this.params_material; }
@SuppressWarnings("unchecked") private <M> R2ShaderParametersMaterialType<M> configureMaterialParameters( final JCGLTextureUnitContextType tc, final M p) { this.params_material.clear(); this.params_material.setTextureUnitContext(tc); this.params_material.setValues(p); Invariants.checkInvariant( this.params_material.isInitialized(), "Material parameters must be initialized"); return (R2ShaderParametersMaterialType<M>) this.params_material; }
@SuppressWarnings("unchecked") private <M> R2ShaderParametersMaterialType<M> configureMaterialParameters( final JCGLTextureUnitContextMutableType tc, final M p) { this.params_material.clear(); this.params_material.setTextureUnitContext(tc); this.params_material.setValues(p); Invariants.checkInvariant( this.params_material.isInitialized(), "Material parameters must be initialized"); return (R2ShaderParametersMaterialType<M>) this.params_material; }
@SuppressWarnings("unchecked") private <M> R2ShaderParametersMaterialType<M> configureMaterialParameters( final JCGLTextureUnitContextMutableType tc, final M p) { this.params_material.clear(); this.params_material.setTextureUnitContext(tc); this.params_material.setValues(p); Invariants.checkInvariant( this.params_material.isInitialized(), "Material parameters must be initialized"); return (R2ShaderParametersMaterialType<M>) this.params_material; }
@SuppressWarnings("unchecked") private <M> R2ShaderParametersMaterialType<M> configureMaterialParameters( final JCGLTextureUnitContextType tc, final M p) { this.params_material.clear(); this.params_material.setTextureUnitContext(tc); this.params_material.setValues(p); Invariants.checkInvariant( this.params_material.isInitialized(), "Material parameters must be initialized"); return (R2ShaderParametersMaterialType<M>) this.params_material; }