- <init>
Create a label maker or maximum compatibility with various OpenGL ES
implementations, the strike wid
- add
Call to add a label
- beginAdding
Call before adding labels. Clears out any existing labels.
- beginDrawing
Begin drawing labels. Sets the OpenGL state for rapid drawing.
- checkState
- draw
Draw a given label at a given x,y position, expressed in pixels, with the
lower-left-hand-corner of
- endAdding
Call to end adding labels. Must be called before drawing starts.
- endDrawing
Ends the drawing and restores the OpenGL state.
- getWidth
Get the width in pixels of a given label.
- initialize
Call to initialize the class. Call whenever the surface has been created.
- shutdown
Call when the surface has been destroyed