@Override public void resize(int width, int height) { viewport.update(width, height, true); } }
@Override public void resize(int width, int height) { iciclesViewport.update(width, height, true); // TODO: Reset the player (using init()) }
@Override public void resize(int width, int height) { viewport.update(width, height, true); }
@Override public void resize(int width, int height) { viewport.update(width, height, true); }
@Override public void resize(int width, int height) { viewport.update(width, height, true); }
@Override public void resize(int width, int height) { viewport.update(width, height, true); initBalls(); }
@Override public void resize(int width, int height) { viewport.update(width, height, true); ball.init(); }
@Override public void resize(int width, int height) { // TODO: Update the viewport viewport.update(width, height, true); // TODO: Move the viewport's camera to the center of the face viewport.getCamera().position.set(FACE_CENTER_X, FACE_CENTER_Y, 0); }
ExtendViewport viewport1, viewport2; Stage stage1 = new Stage(), stage2 = new Stage(); @Override public void show() { viewport1 = new ExtendViewport(Gdx.graphics.getWidth(), Gdx.graphics.getHeight()/3*2); stage1.setViewport(viewport1); viewport2 = new ExtendViewport(Gdx.graphics.getWidth(), Gdx.graphics.getHeight()/3); stage2.setViewport(viewport2); //... adding actors etc } @Override public void render(float delta) { Gdx.gl.glClearColor(0, 0, 0, 1); Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT); //here you are centering camera viewport2.update(Gdx.graphics.getWidth(), Gdx.graphics.getHeight()/3, true); stage2.act(delta); stage2.draw(); //here you are centering camera viewport1.update(Gdx.graphics.getWidth(), Gdx.graphics.getHeight()/3*2, true); //here you are positioning the viewport on the screen viewport1.setScreenY(Gdx.graphics.getHeight()/3); viewport1.apply(true); stage1.act(delta); stage1.draw(); }