public boolean keyTyped (char character) { Object[] items = processors.begin(); try { for (int i = 0, n = processors.size; i < n; i++) if (((InputProcessor)items[i]).keyTyped(character)) return true; } finally { processors.end(); } return false; }
public boolean touchDragged (int screenX, int screenY, int pointer) { Object[] items = processors.begin(); try { for (int i = 0, n = processors.size; i < n; i++) if (((InputProcessor)items[i]).touchDragged(screenX, screenY, pointer)) return true; } finally { processors.end(); } return false; }
public boolean keyDown (int keycode) { Object[] items = processors.begin(); try { for (int i = 0, n = processors.size; i < n; i++) if (((InputProcessor)items[i]).keyDown(keycode)) return true; } finally { processors.end(); } return false; }
public boolean keyTyped (char character) { Object[] items = processors.begin(); try { for (int i = 0, n = processors.size; i < n; i++) if (((InputProcessor)items[i]).keyTyped(character)) return true; } finally { processors.end(); } return false; }
public boolean touchDown (int screenX, int screenY, int pointer, int button) { Object[] items = processors.begin(); try { for (int i = 0, n = processors.size; i < n; i++) if (((InputProcessor)items[i]).touchDown(screenX, screenY, pointer, button)) return true; } finally { processors.end(); } return false; }
public boolean touchUp (int screenX, int screenY, int pointer, int button) { Object[] items = processors.begin(); try { for (int i = 0, n = processors.size; i < n; i++) if (((InputProcessor)items[i]).touchUp(screenX, screenY, pointer, button)) return true; } finally { processors.end(); } return false; }
public boolean keyUp (int keycode) { Object[] items = processors.begin(); try { for (int i = 0, n = processors.size; i < n; i++) if (((InputProcessor)items[i]).keyUp(keycode)) return true; } finally { processors.end(); } return false; }
public boolean touchUp (int screenX, int screenY, int pointer, int button) { Object[] items = processors.begin(); try { for (int i = 0, n = processors.size; i < n; i++) if (((InputProcessor)items[i]).touchUp(screenX, screenY, pointer, button)) return true; } finally { processors.end(); } return false; }
public boolean touchDragged (int screenX, int screenY, int pointer) { Object[] items = processors.begin(); try { for (int i = 0, n = processors.size; i < n; i++) if (((InputProcessor)items[i]).touchDragged(screenX, screenY, pointer)) return true; } finally { processors.end(); } return false; }
public boolean mouseMoved (int screenX, int screenY) { Object[] items = processors.begin(); try { for (int i = 0, n = processors.size; i < n; i++) if (((InputProcessor)items[i]).mouseMoved(screenX, screenY)) return true; } finally { processors.end(); } return false; }
public boolean scrolled (int amount) { Object[] items = processors.begin(); try { for (int i = 0, n = processors.size; i < n; i++) if (((InputProcessor)items[i]).scrolled(amount)) return true; } finally { processors.end(); } return false; } }
public boolean mouseMoved (int screenX, int screenY) { Object[] items = processors.begin(); try { for (int i = 0, n = processors.size; i < n; i++) if (((InputProcessor)items[i]).mouseMoved(screenX, screenY)) return true; } finally { processors.end(); } return false; }
public boolean keyDown (int keycode) { Object[] items = processors.begin(); try { for (int i = 0, n = processors.size; i < n; i++) if (((InputProcessor)items[i]).keyDown(keycode)) return true; } finally { processors.end(); } return false; }
public boolean touchDown (int screenX, int screenY, int pointer, int button) { Object[] items = processors.begin(); try { for (int i = 0, n = processors.size; i < n; i++) if (((InputProcessor)items[i]).touchDown(screenX, screenY, pointer, button)) return true; } finally { processors.end(); } return false; }
public boolean scrolled (int amount) { Object[] items = processors.begin(); try { for (int i = 0, n = processors.size; i < n; i++) if (((InputProcessor)items[i]).scrolled(amount)) return true; } finally { processors.end(); } return false; } }
public boolean keyUp (int keycode) { Object[] items = processors.begin(); try { for (int i = 0, n = processors.size; i < n; i++) if (((InputProcessor)items[i]).keyUp(keycode)) return true; } finally { processors.end(); } return false; }
public void act (float delta) { super.act(delta); Actor[] actors = children.begin(); for (int i = 0, n = children.size; i < n; i++) actors[i].act(delta); children.end(); }
public void act (float delta) { super.act(delta); Actor[] actors = children.begin(); for (int i = 0, n = children.size; i < n; i++) actors[i].act(delta); children.end(); }
/** Removes all actors from this group. */ public void clearChildren () { Actor[] actors = children.begin(); for (int i = 0, n = children.size; i < n; i++) { Actor child = actors[i]; child.setStage(null); child.setParent(null); } children.end(); children.clear(); childrenChanged(); }
/** Removes all actors from this group. */ public void clearChildren () { Actor[] actors = children.begin(); for (int i = 0, n = children.size; i < n; i++) { Actor child = actors[i]; child.setStage(null); child.setParent(null); } children.end(); children.clear(); childrenChanged(); }