jsonMesh.vertices = mesh.require("vertices").asFloatArray();
jsonMesh.vertices = mesh.require("vertices").asFloatArray();
jsonMesh.vertices = mesh.require("vertices").asFloatArray();
float [] result = value.asFloatArray(); if(field.isFinal()) { Object targetArray = field.get(targetObject);
jsonMesh.vertices = mesh.require("vertices").asFloatArray();
final float[] transform = jsonGo.get(JsonScene.GO_TRANSFORM).asFloatArray(); go.setLocalPosition(transform[0], transform[1], transform[2]); go.setLocalRotation(transform[3], transform[4], transform[5], transform[6]);