@Override public void dispose () { world.dispose(); renderer.dispose(); } }
@Override public void dispose () { renderer.dispose(); world.dispose(); renderer = null; world = null; mouseJoint = null; hitBody = null; }
@Override public void dispose () { world.dispose(); renderer.dispose(); batch.dispose(); font.dispose(); }
@Override public void dispose () { world.dispose(); renderer.dispose(); debugRenderer.dispose(); font.dispose(); textureRegion.getTexture().dispose(); } }
@Override public void dispose() { debugRenderer.dispose(); batch.dispose(); world.dispose(); }
@Override public void dispose() { debugRenderer.dispose(); batch.dispose(); world.dispose(); }
@Override public void dispose() { debugRenderer.dispose(); batch.dispose(); world.dispose(); }
@Override public void dispose() { debugRenderer.dispose(); batch.dispose(); world.dispose(); }
@Override public void dispose() { debugRenderer.dispose(); batch.dispose(); rayHandler.dispose(); world.dispose(); }
@Override public void dispose() { debugRenderer.dispose(); batch.dispose(); mbm.destroyPhysics(); world.dispose(); }
@Override public void dispose() { //dispose of all our opened resources map.dispose(); renderer.dispose(); world.dispose(); b2dr.dispose(); hud.dispose(); }
@Override public void dispose() { boxTexture.dispose(); debugRenderer.dispose(); stage.dispose(); batch.dispose(); world.dispose(); }
@Override public void dispose() { playerTex.dispose(); dinoTex.dispose(); debugRenderer.dispose(); batch.dispose(); world.dispose(); }
@Override public void dispose() { debugRenderer.dispose(); batch.dispose(); square.dispose(); circle.dispose(); world.dispose(); }
@Override public void dispose() { b2dWorld.dispose(); world.dispose(); b2dRenderer.dispose(); stage.dispose(); fadeOutTexture.dispose(); hud.dispose(); }
@Override public void dispose() { debugRenderer.dispose(); batch.dispose(); circle.dispose(); circle2.dispose(); circle3.dispose(); world.dispose(); }
@Override public void dispose() { wheelTex.dispose(); backDamperTex.dispose(); frontDamperTex.dispose(); frameTex.dispose(); debugRenderer.dispose(); batch.dispose(); world.dispose(); }
@Override public void dispose () { super.dispose(); GameEvents.gameRenderer.removeListener(renderListener, GameRendererEvent.Type.BatchDebug, GameRendererEvent.Order.PLUS_4); GameEvents.gameRenderer.removeListener(renderListener, GameRendererEvent.Type.Debug, GameRendererEvent.Order.PLUS_4); dbg.dispose(); b2drenderer.dispose(); stats.dispose(); disposeTasks(); }