- <init>
Constructs a new ShaderProgram and immediately compiles it.
- getLog
- isCompiled
- begin
Makes OpenGL ES 2.0 use this vertex and fragment shader pair. When you are done
with this shader you
- dispose
Disposes all resources associated with this shader. Must be called when the
shader is no longer used
- end
Disables this shader. Must be called when one is done with the shader. Don't mix
it with dispose, th
- setUniformf
Sets the uniform with the given name. The ShaderProgram must be bound for this
to work.
- setUniformi
Sets the uniform with the given name. The ShaderProgram must be bound for this
to work.
- setUniformMatrix
Sets the uniform matrix with the given name. The ShaderProgram must be bound for
this to work.
- enableVertexAttribute
Enables the vertex attribute with the given name
- getAttributeLocation
- setVertexAttribute
Sets the vertex attribute with the given name. The ShaderProgram must be bound
for this to work.