@Override public void allocateChannels () { super.allocateChannels(); accelerationChannel = controller.particles.addChannel(ParticleChannels.Acceleration); positionChannel = controller.particles.addChannel(ParticleChannels.Position); }
@Override public void allocateChannels () { super.allocateChannels(); ParticleChannels.Interpolation4.id = controller.particleChannels.newId(); angularChannel = controller.particles.addChannel(ParticleChannels.Interpolation4); }
@Override public void allocateChannels () { super.allocateChannels(); accelerationChannel = controller.particles.addChannel(ParticleChannels.Acceleration); }
@Override public void allocateChannels () { super.allocateChannels(); rotationalVelocity2dChannel = controller.particles.addChannel(ParticleChannels.AngularVelocity2D); }
@Override public void allocateChannels () { super.allocateChannels(); accelerationChannel = controller.particles.addChannel(ParticleChannels.Acceleration); positionChannel = controller.particles.addChannel(ParticleChannels.Position); }
@Override public void allocateChannels () { super.allocateChannels(); rotationalVelocity2dChannel = controller.particles.addChannel(ParticleChannels.AngularVelocity2D); }
@Override public void allocateChannels () { super.allocateChannels(); ParticleChannels.Interpolation4.id = controller.particleChannels.newId(); angularChannel = controller.particles.addChannel(ParticleChannels.Interpolation4); }
@Override public void allocateChannels () { super.allocateChannels(); accelerationChannel = controller.particles.addChannel(ParticleChannels.Acceleration); positionChannel = controller.particles.addChannel(ParticleChannels.Position); }
@Override public void allocateChannels () { super.allocateChannels(); ParticleChannels.Interpolation4.id = controller.particleChannels.newId(); angularChannel = controller.particles.addChannel(ParticleChannels.Interpolation4); }
@Override public void allocateChannels () { super.allocateChannels(); accelerationChannel = controller.particles.addChannel(ParticleChannels.Acceleration); }
@Override public void allocateChannels () { super.allocateChannels(); accelerationChannel = controller.particles.addChannel(ParticleChannels.Acceleration); }
@Override public void allocateChannels () { super.allocateChannels(); rotationalVelocity2dChannel = controller.particles.addChannel(ParticleChannels.AngularVelocity2D); }