@Override public void allocateChannels () { colorChannel = controller.particles.addChannel(ParticleChannels.Color); } }
@Override public void allocateChannels () { rotationChannel = controller.particles.addChannel(ParticleChannels.Rotation3D); accellerationChannel = controller.particles.addChannel(ParticleChannels.Acceleration); }
@Override public void allocateChannels () { colorChannel = controller.particles.addChannel(ParticleChannels.Color); } }
/** Adds and returns a channel described by the channel descriptor parameter. If a channel with the same id already exists, no * allocation is performed and that channel is returned. */ public <T extends Channel> T addChannel (ChannelDescriptor channelDescriptor) { return addChannel(channelDescriptor, null); }
@Override public void allocateChannels () { valueChannel = controller.particles.addChannel(valueChannelDescriptor); ParticleChannels.Interpolation.id = controller.particleChannels.newId(); interpolationChannel = controller.particles.addChannel(ParticleChannels.Interpolation); lifeChannel = controller.particles.addChannel(ParticleChannels.Life); }
@Override public void allocateChannels () { valueChannel = controller.particles.addChannel(valueChannelDescriptor); ParticleChannels.Interpolation.id = controller.particleChannels.newId(); interpolationChannel = controller.particles.addChannel(ParticleChannels.Interpolation); lifeChannel = controller.particles.addChannel(ParticleChannels.Life); }
@Override public void allocateChannels () { super.allocateChannels(); rotationChannel = controller.particles.addChannel(ParticleChannels.Rotation3D); rotationalForceChannel = controller.particles.addChannel(ParticleChannels.AngularVelocity3D); }
@Override public void allocateChannels () { super.allocateChannels(); directionalVelocityChannel = controller.particles.addChannel(ParticleChannels.Acceleration); positionChannel = controller.particles.addChannel(ParticleChannels.Position); }
@Override public void allocateChannels () { super.allocateChannels(); rotationChannel = controller.particles.addChannel(ParticleChannels.Rotation3D); rotationalForceChannel = controller.particles.addChannel(ParticleChannels.AngularVelocity3D); }
@Override public void allocateChannels () { super.allocateChannels(); directionalVelocityChannel = controller.particles.addChannel(ParticleChannels.Acceleration); positionChannel = controller.particles.addChannel(ParticleChannels.Position); }
@Override public void allocateChannels () { renderData.positionChannel = controller.particles.addChannel(ParticleChannels.Position); renderData.regionChannel = controller.particles.addChannel(ParticleChannels.TextureRegion, TextureRegionInitializer.get()); renderData.colorChannel = controller.particles.addChannel(ParticleChannels.Color, ColorInitializer.get()); renderData.scaleChannel = controller.particles.addChannel(ParticleChannels.Scale, ScaleInitializer.get()); renderData.rotationChannel = controller.particles.addChannel(ParticleChannels.Rotation2D, Rotation2dInitializer.get()); }
@Override public void allocateChannels () { renderData.positionChannel = controller.particles.addChannel(ParticleChannels.Position); renderData.regionChannel = controller.particles.addChannel(ParticleChannels.TextureRegion, TextureRegionInitializer.get()); renderData.colorChannel = controller.particles.addChannel(ParticleChannels.Color, ColorInitializer.get()); renderData.scaleChannel = controller.particles.addChannel(ParticleChannels.Scale, ScaleInitializer.get()); renderData.rotationChannel = controller.particles.addChannel(ParticleChannels.Rotation2D, Rotation2dInitializer.get()); }
@Override public void allocateChannels () { renderData.positionChannel = controller.particles.addChannel(ParticleChannels.Position); renderData.regionChannel = controller.particles.addChannel(ParticleChannels.TextureRegion, TextureRegionInitializer.get()); renderData.colorChannel = controller.particles.addChannel(ParticleChannels.Color, ColorInitializer.get()); renderData.scaleChannel = controller.particles.addChannel(ParticleChannels.Scale, ScaleInitializer.get()); renderData.rotationChannel = controller.particles.addChannel(ParticleChannels.Rotation2D, Rotation2dInitializer.get()); }
@Override public void allocateChannels () { super.allocateChannels(); // Hack this allows to share the channel descriptor structure but using a different id temporary ParticleChannels.Interpolation.id = controller.particleChannels.newId(); alphaInterpolationChannel = controller.particles.addChannel(ParticleChannels.Interpolation); lifeChannel = controller.particles.addChannel(ParticleChannels.Life); }
@Override public void allocateChannels () { super.allocateChannels(); // Hack this allows to share the channel descriptor structure but using a different id temporary ParticleChannels.Interpolation.id = controller.particleChannels.newId(); alphaInterpolationChannel = controller.particles.addChannel(ParticleChannels.Interpolation); lifeChannel = controller.particles.addChannel(ParticleChannels.Life); }
@Override public void allocateChannels () { super.allocateChannels(); rotationalVelocity2dChannel = controller.particles.addChannel(ParticleChannels.AngularVelocity2D); }
@Override public void allocateChannels () { super.allocateChannels(); directionalVelocityChannel = controller.particles.addChannel(ParticleChannels.Acceleration); }
@Override public void allocateChannels () { super.allocateChannels(); accelerationChannel = controller.particles.addChannel(ParticleChannels.Acceleration); }
@Override public void allocateChannels () { super.allocateChannels(); ParticleChannels.Interpolation.id = controller.particleChannels.newId(); strengthChannel = controller.particles.addChannel(ParticleChannels.Interpolation); }
@Override public void allocateChannels () { super.allocateChannels(); ParticleChannels.Interpolation.id = controller.particleChannels.newId(); strengthChannel = controller.particles.addChannel(ParticleChannels.Interpolation); }