if (xOffsetValue.active) x += xOffsetValue.newLowValue(); float y = this.y; if (yOffsetValue.active) y += yOffsetValue.newLowValue(); switch (spawnShapeValue.shape) { case square: {
private void restart () { delay = delayValue.active ? delayValue.newLowValue() : 0; delayTimer = 0; durationTimer -= duration; duration = durationValue.newLowValue(); emission = (int)emissionValue.newLowValue(); emissionDiff = (int)emissionValue.newHighValue(); if (!emissionValue.isRelative()) emissionDiff -= emission; if (!lifeValue.independent) generateLifeValues(); if (!lifeOffsetValue.independent) generateLifeOffsetValues(); spawnWidth = spawnWidthValue.newLowValue(); spawnWidthDiff = spawnWidthValue.newHighValue(); if (!spawnWidthValue.isRelative()) spawnWidthDiff -= spawnWidth; spawnHeight = spawnHeightValue.newLowValue(); spawnHeightDiff = spawnHeightValue.newHighValue(); if (!spawnHeightValue.isRelative()) spawnHeightDiff -= spawnHeight; updateFlags = 0; if (angleValue.active && angleValue.timeline.length > 1) updateFlags |= UPDATE_ANGLE; if (velocityValue.active) updateFlags |= UPDATE_VELOCITY; if (xScaleValue.timeline.length > 1) updateFlags |= UPDATE_SCALE; if (yScaleValue.active && yScaleValue.timeline.length > 1) updateFlags |= UPDATE_SCALE; if (rotationValue.active && rotationValue.timeline.length > 1) updateFlags |= UPDATE_ROTATION; if (windValue.active) updateFlags |= UPDATE_WIND; if (gravityValue.active) updateFlags |= UPDATE_GRAVITY; if (tintValue.timeline.length > 1) updateFlags |= UPDATE_TINT; if (spriteMode == SpriteMode.animated) updateFlags |= UPDATE_SPRITE; }
if (xOffsetValue.active) x += xOffsetValue.newLowValue(); float y = this.y; if (yOffsetValue.active) y += yOffsetValue.newLowValue(); switch (spawnShapeValue.shape) { case square: {
if (xOffsetValue.active) x += xOffsetValue.newLowValue(); float y = this.y; if (yOffsetValue.active) y += yOffsetValue.newLowValue(); switch (spawnShapeValue.shape) { case square: {
private void restart () { delay = delayValue.active ? delayValue.newLowValue() : 0; delayTimer = 0; durationTimer -= duration; duration = durationValue.newLowValue(); emission = (int)emissionValue.newLowValue(); emissionDiff = (int)emissionValue.newHighValue(); if (!emissionValue.isRelative()) emissionDiff -= emission; if (!lifeValue.independent) generateLifeValues(); if (!lifeOffsetValue.independent) generateLifeOffsetValues(); spawnWidth = spawnWidthValue.newLowValue(); spawnWidthDiff = spawnWidthValue.newHighValue(); if (!spawnWidthValue.isRelative()) spawnWidthDiff -= spawnWidth; spawnHeight = spawnHeightValue.newLowValue(); spawnHeightDiff = spawnHeightValue.newHighValue(); if (!spawnHeightValue.isRelative()) spawnHeightDiff -= spawnHeight; updateFlags = 0; if (angleValue.active && angleValue.timeline.length > 1) updateFlags |= UPDATE_ANGLE; if (velocityValue.active) updateFlags |= UPDATE_VELOCITY; if (xScaleValue.timeline.length > 1) updateFlags |= UPDATE_SCALE; if (yScaleValue.active && yScaleValue.timeline.length > 1) updateFlags |= UPDATE_SCALE; if (rotationValue.active && rotationValue.timeline.length > 1) updateFlags |= UPDATE_ROTATION; if (windValue.active) updateFlags |= UPDATE_WIND; if (gravityValue.active) updateFlags |= UPDATE_GRAVITY; if (tintValue.timeline.length > 1) updateFlags |= UPDATE_TINT; if (spriteMode == SpriteMode.animated) updateFlags |= UPDATE_SPRITE; }
private void restart () { delay = delayValue.active ? delayValue.newLowValue() : 0; delayTimer = 0; durationTimer -= duration; duration = durationValue.newLowValue(); emission = (int)emissionValue.newLowValue(); emissionDiff = (int)emissionValue.newHighValue(); if (!emissionValue.isRelative()) emissionDiff -= emission; if (!lifeValue.independent) generateLifeValues(); if (!lifeOffsetValue.independent) generateLifeOffsetValues(); spawnWidth = spawnWidthValue.newLowValue(); spawnWidthDiff = spawnWidthValue.newHighValue(); if (!spawnWidthValue.isRelative()) spawnWidthDiff -= spawnWidth; spawnHeight = spawnHeightValue.newLowValue(); spawnHeightDiff = spawnHeightValue.newHighValue(); if (!spawnHeightValue.isRelative()) spawnHeightDiff -= spawnHeight; updateFlags = 0; if (angleValue.active && angleValue.timeline.length > 1) updateFlags |= UPDATE_ANGLE; if (velocityValue.active) updateFlags |= UPDATE_VELOCITY; if (xScaleValue.timeline.length > 1) updateFlags |= UPDATE_SCALE; if (yScaleValue.active && yScaleValue.timeline.length > 1) updateFlags |= UPDATE_SCALE; if (rotationValue.active && rotationValue.timeline.length > 1) updateFlags |= UPDATE_ROTATION; if (windValue.active) updateFlags |= UPDATE_WIND; if (gravityValue.active) updateFlags |= UPDATE_GRAVITY; if (tintValue.timeline.length > 1) updateFlags |= UPDATE_TINT; if (spriteMode == SpriteMode.animated) updateFlags |= UPDATE_SPRITE; }