- setColor
Sets the color used to tint images when they are added to the Batch. Default is
Color#WHITE.
- draw
Draws a rectangle transformed by the given matrix.
- begin
Sets up the Batch for drawing. This will disable depth buffer writing. It
enables blending and textu
- end
Finishes off rendering. Enables depth writes, disables blending and texturing.
Must always be called
- flush
Causes any pending sprites to be rendered, without ending the Batch.
- getTransformMatrix
Returns the current transform matrix. Changing this within #begin()/ #end()
results in undefined beh
- setProjectionMatrix
Sets the projection matrix to be used by this Batch. If this is called inside a
#begin()/ #end() blo
- getColor
- getShader
- disableBlending
Disables blending for drawing sprites. Calling this within #begin()/ #end() will
flush the batch.
- dispose
- enableBlending
Enables blending for drawing sprites. Calling this within #begin()/ #end() will
flush the batch.