N node = connection.getToNode(); float nodeCost = current.costSoFar + connection.getCost();
currentEndNode = outPath.get(0).getToNode();
/** * @return Last triangle in the path. */ public Triangle getEndTriangle() { return (getCount() > 0) ? get(getCount() - 1).getToNode() : startTri; } }
N node = connection.getToNode(); float nodeCost = current.costSoFar + connection.getCost();
currentEndNode = outPath.get(0).getToNode();