_sleepPeriod = _reaperObject.sleepPeriod(); if (_sleepPeriod > 0) { try {
_sleepPeriod = _reaperObject.sleepPeriod(); if (_sleepPeriod > 0) { try {
_sleepPeriod = _reaperObject.sleepPeriod(); if (_sleepPeriod > 0) { try {
_sleepPeriod = _reaperObject.sleepPeriod(); if (_sleepPeriod > 0) { try {