if (retryConnection(e, pool))
if (retryConnection(e, pool))
if (retryConnection(e, pool))
if(retryConnection(e, pool)) { return read_state(objUid, tName, ft, tableName); } else {
if(retryConnection(e, pool)) { return write_state(objUid, tName, state, s, tableName); } else {
if (retryConnection(e, pool))
if (retryConnection(e, pool))